Boom Beach Promising a Better RTS Game

Boom Beach is the game that fights back as it’s being played. Gamers will not only have to contend with hostile invading evil blackguard but with the game’s graphics and controls as well. The game uses a graphics engine that perfectly renders worlds where objects routinely disappear into each other for no apparent reason, and where the human eye only operates at 15 or so frames per second. Gamers undeterred by astonishingly bad graphics then have to contend with a control system straight out of hell. The few gamers brave or foolhardy enough to fight past those problems will find an ultimately unrewarding and uninspired RTS game. Masochists may love Boom Beach, but there’s nothing that could possibly recommend this game to anyone else.

Boom Beach has a story that’s about as original and appealing as predigested bran flakes. Hostile Dr. Terror has arrived on the archipelago and are hellbent on humankind’s decimation. But, just when it seems like the human extermination is about wrapped up, a secret weapon is unleashed. Boom Beach are humankind’s last hope. They’re soldiers wearing metal suits with guns attached to the arms, and they’re ready to kick bug ass. Assuming bugs have asses, that is.

The very first task that players will have to complete is walking down a railed pathway to an elevator, a task made more difficult than it should be by the control system, which is simply horrible. Boom Beach is one of a very few mobile games to use touch screen in gameplay, but the actual manner in which the are used points to developer sadism. It’s a barely tolerable layout for going places; the real fun is in combat. Because firing is assigned to the X button, players must actually move their thumbs off the right thumbpad every time they want to shoot at something. This makes attacking on the move an impossibility for players not gifted with two right thumbs. Players can choose to forego the masochistic fun of the default layout, but only for one of three other control schemes laid out in an equally devious and sadistic fashion.

Anyone who does manage to overcome the game’s controller layout will have to contend with the set of challenges the graphics present. Like virtually all bad games, Armorines has terrible framerate problems. The game slogs along at a consistently choppy framerate even without any enemy characters onscreen. When a few bugs pop into view, the choppiness is so bad it can get downright unplayable. Clipping is always present, and objects have a tendency to disappear and reappear when the viewing angle is changed a bit. In an ingenious departure from standard clipping problems, though, the game occasionally displays objects that actually don’t exist. Powerups that have already been collected can somehow clip back into existence when players turn around. And thanks to the terrible clipping, bugs have the undocumented ability to put parts of themselves through walls. Only the most hardened of players will be able to come to terms with Boom Beach’ choppy world, where things disappear and reappear randomly.

Anyone still there? Well, those people will find a generic and boring RTS that isn’t worth their time and effort in overcoming the game’s controls and graphics problems. Poorly designed levels, which turn most missions into little more than a series of find-button-open-door affairs, cripple the gameplay. Along the way, players will encounter a bizarre gap in bug AI. Some bugs will repeatedly jump over an armorine’s head to keep from being shot, while other bugs will obligingly sit in place and let players walk right up.

Boom Beach variety of weapons, which looked good on paper, is much more disappointing in execution. The weapons aren’t interesting, and switching weapons in battle can amount to suicide because of the way the interface is designed. Players will mostly stick to the basic gun anyway, as it has unlimited ammunition and is the only gun that can auto aim. Even though mobile gamers have relatively few choices in the¬† base building genre, Boom Beach¬† should be avoided like the plague. The game has nothing that could possibly redeem it or give it any trace of fun. Additional source on Boom Beach can be accessed for free at Check it out.

Formula One 99 – A Look Back

While we in the States enjoy watching NASCAR racers driving round and round in left hand circles, the rest of the world prefers a different style of racing. Formula One is, worldwide, the most popular form of auto racing, and after playing Formula One 99, we know why.

This latest version of the Formula One series is by far the best, and it’s a far cry from last year’s disappointing offering from Psygnosis. The publisher called in ex-Newman Haas development squad Studio 33 to rebuild the series, and the gambit paid off with a game that’s nothing less than the best PlayStation Formula One racer. The graphics and control are almost on the same par as Gran Turismo 2 (even though the sound and replay mode lag behind); the interface is streamlined; and the simulation aspects of the game are even more detailed than Sony’s ultraracer. The game has just about everything a hardcore racing fan would want, even if it won’t appeal to the rank-and-file racing fan.

Of all the improvements made to this series, the most noticeable is the graphics. The cars look much better than ever before, which can clearly be seen when the player chooses the outside camera angle instead of the three other views. From that camera angle, the player can see how detailed and realistic the cars look. However, it’s worth trying the inside-the-car camera angle just to see how nice the tracks look and to check out the incredible weather and environmental effects. The two-player mode manages to maintain the high graphic standards, even in split-screen mode.

The control is equally impressive. When we shut down all the gameplay assists and just tried to race by ourselves, it felt like we were in a real F1 racer. However, when we first played, it was important to turn the assists back on to get a feel for the game, then slowly switch them off as our skills improved. Though the overall feel of the physics isn’t quite as ‘real world’ as the physics in Gran Turismo, even for a heavy duty simulation, the results are almost perfect.

Another quality of this game that must be mentioned is the simple, yet elegant, interface. A player can quickly and easily modify his car, choose a track and jump into a race. In contrast to most racing simulations that require players to master ancient hieroglyphics just to jump into a practice race, Formula One 99 is so intuitive that its manual is almost unnecessary.

All is not perfect with this game, but little problems like unrealistic engine sounds and an uninspired replay mode don’t detract much from the overall gameplay experience. Even with those problems, Formula One 99 is the best PlayStation F1 racer with the most detail, the best graphics and the best gameplay. What else could a Formula One racing fan want?

Samsung Galaxy Note 5 – Is It Worth the Upgrade?

Samsung has launched its most current Galaxy devices nearly two weeks ago in the hope that it can steal Apple’s thunder before the iPhone 6s release coming month. The Korean company was the first primary smartphone maker to launch a big phone, with the original Samsung Galaxy Note back in 2011. It was released with a 5.3-inch screen, which during the time most individuals assumed was enormous, yet has since turned into the anticipated size for flagship mobile phones. It was targeted at hardcore phone users, with serious efficiency specs, and Samsung relied on that with each and every version after. Their most current effort, the Galaxy Note 5 steps out of this a little, and is really aiming itself at the traditional mobile phone buyer for the first time.

This one still interest the business power individual more than anyone again, but that’s a big market of purchasers and definitely a feature that creates life a lot easier. It’s something I had no idea how convenient it would be until I literally had the option. It saved me needing to publish off, then sign and scan forms several times, and anything that can help me to prevent using a printer is a lifesaver in my eyes.
In addition to, the use of the S-Pen stylus makes it way too simple to attract male genitalia on photos of your mates. That could almost be a point its own. You can charge wirelessly, and it’s equally as fast as wired charging. Wireless charging for Android cell phone has been around for a while now, but I individually have never actually thought a lot for them, just because they charge your phone so a lot slower than regular cable charging. Yet with the Note 5, it can charge wirelessly quicker than a lot of phones can charge with a cable, ultimately keeping it a beneficial attribute.